Microsoft and other giants get together into virtual reality for game medical

On February 1, 2015, Liu Xuanfu, chairman of Beijing Solar Media, was the most loyal fan of virtual reality technology. In the unreal reality technology team organized by Liu Xuanfu, there are top-notch embedded electronic engineers, optical system design experts, automation simulation control experts and creative next-generation engine game development talents.

Microsoft and other giants get together into virtual reality for game medical

Real world in virtual reality

Did you know that the series of sci-fi movies "Terminator" and the first iMax giant "Avatar", James Cameron, do not have much "science fiction" in high-tech in the real world.

For the illusory reality technology that is looming all over the world, James Cameron said, I think it's unremarkable, and the level of user interaction is "Standing and looking around" at best.

In contrast to James Cameron's point of view, Liu Xuanfu, chairman of Beijing Solar Media, is the most loyal fan of virtual reality technology. In the unreal reality technology team organized by Liu Xuanfu, there are top-notch embedded electronic engineers, optical system design experts, automation simulation control experts and creative next-generation engine game development talents. At the National Convention Center, this virtual reality technology team built a “Waqui Virtual Reality Experience Hall”. This is the first “realization” of virtual reality entertainment technology in China, and it also means the first successful implementation of virtual reality commercial projects in the world.

The first batch of experiencers who have entered the "Wow Thio Virtual Reality Experience Hall" feel no way to "stand and look around" as James Cameron imagined. The head wears a 3D immersive virtual reality helmet. Under the action of virtual reality technology, inertial sensors such as gyroscopes, accelerators and magnetometers on the helmet sense the head posture of the experiencer in real time, and adjust the angle of view of the display screen in real time. Constantly generating realistic 3D viewing, listening, sniffing, etc., the experiencer will "project" himself into the game environment. Those screams or cheers caused by the change of the plot of the scene are probably sci-fi director Cameron can not understand. of.

And James Cameron’s point of view is not only Liu Xuanfu and his team, but Mark Zuckerberg is one of them. Ten months ago, Facebook spent $2 billion to acquire Oculus, a virtual reality device vendor; in the past six months, Microsoft, Google, Sony, Samsung, Qualcomm, etc. have all increased their plans for virtual reality. The addition of these giants also means that virtual reality will be a major technology hot spot in 2015.

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